Presentation #302.22 in the session Computation, Data Handling, Image Analysis — iPoster Session.
Viewing data cubes as 3D volumes provides unique challenges in rendering 3D output. The Open Shading Language (OSL) is used as a standard graphics shading language. With a C-like syntax, it can be used with many popular 3D graphics packages like Blender. We describe a workflow framework for importing 3D data cubes, creating a shader, using a node compositor to connect program elements, setting up camera views, and rendering output. OSL is used to design shaders with the Blender node compositor.